The Last of Us: Left Behind
PS3 Review
PS3 Review
Last year the PS3 was graced with The Last of Us, a game set in a post apocalyptic world, filled with infected humans by the Cordycep virus.
There was a little bit of apprehension about the game because of the over-saturation of the zombie genre over the years, but of course this was being developed by Naughty Dog; creators of Crash Bandicoot; Jak and Daxter and Uncharted, absolute cult classics and once again they delivered immensely with a game that wasn't just one of the best of this generation, but one of the best in the history of videogames.
And so Naughty Dog has now released its first and only piece of single player downloadable content for The Last of Us.
I'm not one to buy into DLC, but as the full game was so incredible (scoring a perfect 10) I had to check it out. But does it still keep in touch with the atmosphere of the full game?
Story: 9.5/10
Surprisingly, The Last of Us: Left Behind is not an outright prologue to the main story I anticipated. Instead it fills in the gap during the aftermath of Joel's life threatening injury whilst providing flashbacks to a time in Ellie's life before she became acquainted with characters such as Marlene and Joel.
The prologue tale is of Ellie being reunited with her old friend Riley who had disappeared for 45 days only to return to tell Ellie that she is now a member of the Fireflies rather than the military regime that Ellie is heavily pressured into.
But instead of being bogged down with all the politics surrounding the antagonism between Fireflies versus the military, the story takes a far more light hearted approach with the two girls going to an abandoned mall, which they used to frequently visit. That's not to say that the story has ultimately become shallow. It was nice to see the two girls interact like normal adolescents, but undercurrents of serious storytelling remained with Ellie's countless questions about Marlene, her mother and more importantly the reason why Riley abandoned her for over a month.
Gameplay: 8.8/10
Much like its story, Left Behind's gameplay is split into two.
The prologue in the shopping mall focuses almost entirely on exploration and general wondering. Even though there was no actual action, it was incredibly fun. Personal highlights included: scavenging through an abandoned fancy dress store, trying out different masks and playing around with its little trinkets and messing around in a photo-booth taking silly photo's, pulling faces and posing outrageously.
As for the present day gameplay, it was almost a carbon copy of the full game. There were a few alterations, some for the better and some for the worse.
The pleasing new gameplay was the inclusion of creating distractions which had an impact on both the hunters and the infected. For example if Ellie were to throw a brick, both humans and infected would check out where the noise came from, only to encounter each other and attack. It was a great technique to quickly sneak around and move onward to the next objective. It was a small shame that this was only used twice during the run through of the game though.
Moving on to the disappointing feature was the gunplay. It simply wasn't as fun playing as Ellie rather than Joel. Her aim was poor and with no upgrade options there was no way to alleviate the issue. Additionally the combat was far more forced. On the odd occasion there was no freedom to simply sneak past hunters or the infected but instead all the enemies had to be eliminated. This almost felt like a step backwards for the game. There were a fair amount of unnecessary deaths and it became aggravating. Simple stealth rather than forced combat would have worked better.
Graphics: 9.9/10
Again Naughty Dog have excelled in creating amazingly realistic graphics. In light of the recent releases of the Xbox One and PS4 it is even more astounding that the Playstation 3 can churn out that amount of graphical fidelity.
For the most part it even improves on the graphics of the full title. The motion capture is even smoother and more detailed than ever before. A spectacular moment with Ellie in a video game arcade truly emphasizes this with amazing lighting and incredibly realistic facial expressions.
The environments too are so amazingly detailed to the point that it is almost crazy. The segment in the fancy dress store was a sight to behold as I looked at each little fancy dress outfit packet and they all resembled real life costumes, information and everything.
Oddly though the graphics in the present day did not seem as finessed as in the shopping mall. Some moments seemed a lot more jagged and there was a little bit of pop up, even at a close draw distance. But this did not hinder the game at all.
Sound: 10/10
As with the graphics, ND once more excelled with the dialogue and sound of the game. The dialogue between Ellie and Riley was brilliant as it flowed incredibly naturally. The performances by Ashley Johnson and Yaani King were fantastic. It was utterly believable that these two characters were best friends, particularly in its final moments.
The music was very subtle throughout the game and the licensed music was put to good use and added to the cinematic effect.
Longevity: 7/10
Obviously DLC cannot be placed under the title of a full retail game, and perhaps that as it was my first venture into purchasing DLC that Left Behind felt incredibly short.
The game ended within two hours, but considering the inclusion of cutscenes it was that much shorter. An extra hour or two worth of gameplay would have left me more satisfied.
Furthermore the price of admission at £12 seemed a little steep, particularly with the full game currently at £20 in stores and on PSN. Even the recent venture playing Ratchet & Clank: Into the Nexus which was £15, lasting 7 hours in its first play through made me slightly more disappointed. The Last of Us: Left Behind perhaps should be £8-10. It would be a sweeter price point.
Conclusion:
Despite its small shortcomings in terms of longevity and minor gameplay flaws, again it was the story that fully engrossed me into The Last of Us universe. It was fantastic to gain a more cohesive insight into how Ellie ended up with Marlene and Joel, even though it does not spell it out directly. Although she was already a fully realised character, Left Behind provided a little bit more development of Ellie and the use of Riley to open her up was the perfect way to do so.
9.2/10