Tomb
Raider (2013) Review
The
perfect example of how to reboot a franchise
Story: 9/10
I will try
my best to not spoil the story, but will offer up a general synopsis of how it
begins. Lara and a group of fellow archaeologists and a few normal citizens
sail off in search of the Dragons Triangle and Yamatai. It eventually leads to
the group being shipwrecked on a desert island, inhabited by other people who
were previously shipwrecked who cannot leave the island and are desperate to
find a way to escape.
I will admit
that the majority of the story was not entirely original and definitely used
various aspects from TV shows such as Lost. A
friend saw parallels with Indiana
Jones: The Temple of Doom and even horror movie The Descent to a small degree. But although
this was true, I was not complaining one bit.
The story
was completely engrossing throughout the entire run through of the game with
Lara's emotional turmoils as she delved further down the rabbit hole of sheer
craziness of surviving the other islanders aggression.
Although the
cinematics of Lara's turmoils were fantastic and really made you sympathise
with her, it was a little bit jarring when she was distraught killing one
person, only for her to be brutally slaughtering other inhabitants a few
moments afterwards.
Additionally
Lara's character was so heavily and well developed that the other characters
paled in comparison and were borderline stereotypical with the stock Scotsman,
Irishman, American etc. But at the end of the day this was Lara's origin story
so it makes sense to maintain absolute focus on her.
Gameplay: 9.5/10
Moving on to
the gameplay, I was pleasantly surprised by its depth. A lot of professional
game reviewers have stated that the gameplay is across between the Uncharted,
Metroid series and Resident Evil 4. This is most definitely the case. Much like
the story, although it lacks originality, all of the pieces combined make for
an incredibly fun game.
The action
is very reminiscent of the Uncharted franchise with its massive, explosive set
pieces by which Lara can traverse across ledges and use walls to take cover
whilst in gunplay.
The gunplay
itself is more or less a carbon copy of the Uncharted series, although I felt
it to be a lot more sturdy and balanced in Tomb Raider.
The gun play
was the typical third person shooting affair, with aiming over Lara's right
shoulder. But what impressed me most was the cover system. For the first
time I have witnessed in a game I didn't need to press a button in order to
take cover, but instead Lara instinctively chooses to do it when you are nearby
objects. I was cautious that the AI and detection would be a bit hit and miss,
leading to some infuriating moments and unnecessary deaths, but
it worked tremendously well with absolutely no problems. It felt incredibly
natural and I hope for this mechanic to be implemented into more games in the
future.
Unlike
Nathan Drakes ability to pick up and choose from a plethora of
different guns, Lara Croft is confined to four weapons: A bow, handgun, shotgun
and rifle.
Although
Lara is confined to these weapons, the game implements both a skill point based
leveling up and salvaging system in order to upgrade these weapons.
This salvage
material, which can be obtained through opening crates, looting off gunned down
enemies and killing animals, can be made into numerous attachments and other
improvements such as increase in fire rate and recoil reduction.
The skill
point leveling up system is not only linked to weapons upgrades, but also
hunting, melee and survival skills. This also boasts a three tier criteria
whereby each tier opens up once you obtain all the attributes from the previous
one. This was great as you could definitely feel that that Lara was getting
progressively stronger as the game progressed whilst not being completely
overpowered, allowing for challenge in the game to still exist.
The XP
earned in order to level up made sense for the most part, such as killing
enemies, with bonus points for special moves such as head shots. but there
were some occasions whereby it seemed the game was dishing out points
haphazardly just for the sake of progression.
Like the
Metroid Prime series, Tomb Raider offered new gadgets as the game progressed.
As the game also allows you to return to previous areas of the island, through
campsite checkpoints, it allows Lara to explore places which were
previously inaccessible and gain even more treasures, salvage
material and experience points. This was fantastic as it opened up the game
even more, allowing for more hours of gameplay to search every nook and cranny
in order to become the ultimate survivor.
A strangely
surprising issue of mine was the regenerative health. Most modern video games
use this tool now, and even though I am thankful for it most of the time, I
think Tomb Raider should not have used it, but rather have gone for a more old
school style, like the armour system in Goldeneye (N64). It would make more
sense seeing as there were cutscenes of Lara in searing pain, trying to
pulling sharp objects out our her torso and such, yet had no problems with
being shot at multiple times whilst in game. An option to choose between
regenerative health or armour would have perfected the already fantastic
gameplay.
Graphics: 9.9/10
Playing this
game on the Playstation 3, which is now very old technology, aging at 7 years
old by this point, I was incredibly impressed how well the game held up.
The island
location is absolutely huge with stunning vistas to places that are actually
accessible as the game progresses, making the game feel really connected.
The
locations themselves were brilliant as there was a mixture of the early modern
East Asian architecture blended in with modern day shanty towns covered in iron
and WWII concrete buildings as well. This ultimately made the island more
engrossing as it actually felt lived in.
The character models were brilliant too. Their proportions were perfectly correct, not only for the main characters, but the numerous enemies you encounter as well. There were some instances whereby the characters looked a little bit plastic during cut-scenes but it was still easy to visualise these protagonists as real people.
The character models were brilliant too. Their proportions were perfectly correct, not only for the main characters, but the numerous enemies you encounter as well. There were some instances whereby the characters looked a little bit plastic during cut-scenes but it was still easy to visualise these protagonists as real people.
What was
even better was that Crystal Dynamics managed to capture the emotion in the
eyes really well (sometimes games have a dead eye look which detracts from the
immersion of the story). This was certainly not the case for Tomb Raider. The
only minuscule gripe was that the animation of hair was very rigid,
particularly Lara's. I am aware that the higher spec PC version of the game
allows for fluid hair movement, which I am sure will be used in the sequel on
the next generation consoles.
Furthermore
there were no noticeable framerate drops, although I encountered a
few stutters here and there. But this was a very rare occurrence and
only happened during the major set pieces with multiple enemies, numerous
explosions and lots of particle and lighting effects on screen, so its
very understandable.
Overall the
graphics were phenomenal, the lighting was near enough perfect, also using the
typical bells and whistles of motion blur and depth of field. The saturation of
colour was very neutral, but did not follow the same trend of a constant stream
of brown and grey locales like most modern games which was nice. The textures were
also fantastic, showing off a great amount of detail even on the smallest of
objects. What impressed me most was that, apart from when I died, I encountered
no loading times whatsoever.
Sound: 9.2/10
Much like
the graphics, the sound is absolutely incredible too. The orchestrated music by
BAFTA winner Jason Graves is a spectacular composition of music that would not
be out of place in a summer blockbuster movie. The music truly captured the
underlying emotion of the entire game with tracks which altered from being fast
paced, adrenaline fueled sets to the hauntingly eerie which send shivers down
your spine.
As for the
voice acting, for the most part it was great. But much like the story itself,
the focus was predominantly on Lara, therefore she (Camilla Luddington)
delivered the best performance whilst everyone else was left on the back
burner.
In my
personal opinion Keeley Hawes (the previous voice of Lara Croft) is superior to
Luddington. Whereas Hawes was very expressive in her role, Luddington seemed to
sound flat a little too often, especially considering the drama surrounding
her. But Camilla's voice still managed to fit in nicely with the new, younger
Lara Croft and there were moments of brilliance and raw emotion.
Longevity: 9.7/10
The story
mode itself took approximately 14 hours to complete, which I found to be very
generous considering how action packed it was. There was never a lull in the
game and surprisingly none of the aspects felt repetitive. With the additional
options of raiding tombs and revisiting previously explored areas, a few extra
hours can be put on top which is perfect for the completionists who strive for
a platinum trophy.
There is
also the multiplayer option, which although clearly an addition for the name
sake and is a little bare bones with its match types and class system, may be a
fun little detour for those who enjoy a 3rd person shooter multiplayer
experience.
Conclusion:
Tomb Raider
was without a doubt one of the best games I have played for the Playstation 3.
The story was gripping from start to finish, the gameplay was downright fun,
with its exploration, action packed set pieces and the satisfaction of getting
head shots using the bow and arrow. Even those who watched me play (who are
total non-gamers) were incredibly immersed in the action, saying that it was
equal and possibly even better than any recent blockbuster movie and I
agree.
Tomb Raider is the Casino Royale of video games. Crystal Dynamics
delivered a perfect re-branding of a strongly backed franchise. It is certainly
different to the original Tomb Raider games but it has not at all done a
disservice to their fans. They have instead exceeded everyone's expectations.
9.6/10
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